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Step aside from the story, characters, and voice acting, and you enter the world of Mobile Suit warfare, where you and a set of three comrades, operating under the name "White Dingo" undertake a series of mech-based search and destroy missions in a moderately sized battle field that features hills, dips, obstacles, and, unfortunately, an incredible amount of fog. It's a nice touch that's made all the nicer by your actually wanting to listen to what they say. It's a good thing Bandai took the extra time, as the title features some nice personal touches, including fully voiced pre-mission briefings (I wish they'd also included textual versions of these, though), and a cute little e-mail section, where your allied members will send you voice-mail if they have something they're interested in discussing (sometimes not battle related). This includes a smartly written English script, and excellent voice acting for everyone from Commander Hawkins to the bit players you encounter in one of the pre-battle cinemas prior to the start of a mission. No, the game isn't exactly a Metal Gear Solid in terms of its character development and story depth, but you wouldn't know that considering the terrific job Bandai of America has done in the area of localization. These occur before missions as your character receives battle commands, and during the course of a mission, through beautifully crafted realtime cinematic sequences.
#Mobile suit gundam 0079 sequel full
See our preview for the full background info, but all you need to know is that the storyline actually progresses throughout the course of the game through some nicely done dramatic sequences. The story behind this particular side story actually takes place about midway through the Gundam chronology. In fact, if you're like me, playing through the game will get you started on the background story of the series, and you'll want to rush down to your local animation import shop and ask how you can learn more about the proceedings from the very start, Universal Century 0001. It turns out that the Gundam universe is a complicated one indeed, spanning over one hundred years on a timeline, and the presence of the "Side Story" in the game's title indicates that it may not necessarily mesh in with all the other recorded events in Gundam lore (see for more.ĭon't worry, you don't need to know anything about Gundam in order to play the game and follow its story line, nor do you have to care. Not that the game has anything to do with that series, though.
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Gundam Side Story, as the name would suggest, takes place loosely in the Gundam universe, as currently being seen on Cartoon Network's Gundam Wing. Overall, this proves to be the biggest flaw in an otherwise nicely produced title. You start playing it, and just as you find yourself truly getting the hang of it and wanting the fast-paced mech combat to go on and on into the wee hours of the night, it comes to an end. You can play through all the missions over again and take different paths through them, but I want MORE!!!! Alas, such is the experience of Bandai's Gundam Side Story: 0079. What the!? But I've only been through nine missions, and it took me only a couple of late nights' play time. So, I'm totally getting into this game, and all of a sudden it just decides to stop. Bwa-ha-ha - nothing could possibly stop me on my quest for World Domination - err, rather, on my quest to liberate Australia from the treacherous Zeon forces, or something like that. The unit Oasis, a non-mech combatant, was my favorite, as her sole purpose on the battle field, in addition to adding some spunk to the goings on, was to keep me informed of the enemy whereabouts. I was their lieutenant, and I'd tell 'em to go off in a certain direction and scan the area, attack a particular enemy, or just sit there twiddling their thumbs going doooo-do-do-do-doo. Well, I was in charge of the bad guys only so much as I kept on opening up a tanker of whoop ass on 'em, but the good guys were under direct orders from Commander Hawkins himself to obey my every whim.
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I was in charge of the battle - I think that's why I was so into it. Oh, and I forgot to mention all those other Mobile Suits in the area, some fighting alongside me, others serving as the focus of my well-timed and perfectly-aimed missile attacks. It was just me, a 17.8 meter high, 49.9 ton GRC-80 Mobile Suit, a twin 60 mm head-mounted Vulcan, a beam saber, and an open battle field hungry for blood. I was playing this new Dreamcast Gundam game, and I was really getting into it.